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Gravity Co., Ltd.(GRVY)

 
123Jump Rating: - Avoid   Underwriters: Credit Suisse First Boston
     
Status: Priced  
 
Address: 14F Meritz Tower, 825-2
FiledDate: 01/20/2005
  Yeoksam-dong, Gangnam-gu
   
  Seoul, 135-934, South Korea
Filed Price Range ($): $13.50-15.50
       
Telephone: +82-2-2019-6000 Filed Offer Amount ($ Million): $108.00
       
Fax: +82-2-2019-6060 Shares Offered (Millions): 8
       
Websites: www.gravity.co.kr Shares Outstanding (Millions): 28.70
       
Management: Il Ryu, Chair./CEO
IPO Date: 02/08/2005
  Kyu Lee, COO
   
  James Kwon, CFO
Final Offer Price ($): $14.00
       
Industry: Computer Technology Final Offer Size (Millions of Shares): 8.00
       
Employees: 368 Final Offer Amount ($ Million): $112.00
       
Competitors: Ncsoft
S-1 Forms: 2005 S1-Form  download
  SEGA
   
  Shanda Interactive Entertainment
 
       
     
     
     
       
 
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Company Links
Investor Relations Corporate / History Profile Executives Products Services
Quarterly Performance   

Qtr Ended

Revenues Net Income EPS
03 / 2003 7502 2278
06 / 2003 8634 2309
09 / 2003 11741 4482
12 / 2003 14554 5600
03 / 2004 16029 8399
06 / 2004 15526 7448
09 / 2004 16423 5382
Major Stock Holders   (Prior To Offering)

Name

Common Stock
Jung Ryool Kim 69.46 NA NA NA NA NA
KGIF Limited Partnership 2.70 NA NA NA NA NA
LG CEO Fund 1.39 NA NA NA NA NA
NPC 02-2 KTB Venture Fund 1.31 NA NA NA NA NA
Rhoceo Co., Ltd. 4.99 NA NA NA NA NA

Major Stock Holders  (After Offering)

Name

Common Stock Class A Class B Class C Class L ADS
Jung Ryool Kim 46.30 NA NA NA NA NA
KGIF Limited Partnership 1.80 NA NA NA NA NA
LG CEO Fund 0.92 NA NA NA NA NA
NPC 02-2 KTB Venture Fund 0.87 NA NA NA NA NA
Rhoceo Co., Ltd. 3.32 NA NA NA NA NA

Business Environment

According to Datamonitor, the global online game industry generated US$1,995 million of subscription revenues in 2003 with Asia contributing approximately US$1,400 million or 70% of the total subscription revenues.

According to IDC, the Korean online game market is the largest online game market in the Asia/Pacific region based on online game subscription revenues. According to IDC, the Korean online game market grew by 37.2% in 2003 with aggregate subscription revenues of US$397.1 million. According to IDC, from 2003 to 2008, subscription revenues in Korea are expected to grow by a CAGR of 8.1% to reach US$586.0 million in 2008.

According to IDC, the Taiwan online game market grew by 23.2% in 2003 with aggregate subscription revenues of US$170.4 million. According to IDC, from 2003 to 2008, subscription revenues in Taiwan are expected to grow by a CAGR of 13.8% to reach US$324.9 million in 2008.

According to IDC, the China online game market is the third largest online game market in the Asia/Pacific region based on online game subscription revenues and one of the fastest growing markets regionally. According to IDC, the China online game market grew by 45.7% in 2003 with aggregate subscription revenues of US$159.7 million.

According to Datamonitor, the Japan online game market grew by 167% in 2003 with aggregate subscription revenues of US$82 million. According to Datamonitor, from 2003 to 2006, online game subscription revenues in Japan are expected to grow by a CAGR of 25% to reach US$160 million in 2006.

According to IDC, the Thailand online game market is a fast growing online game market. According to IDC, the Thailand online game market grew by over 1,700% in 2003 with online game subscription revenues of US$6.9 million. According to IDC, from 2003 to 2008, subscription revenues in Thailand is expected to grow by a CAGR of 22.8% to reach US$19.2 million in 2008.

Company Strategy
The Company is a leading developer and distributor of online games in Japan, Taiwan and Thailand based on the number of peak concurrent users.

Product/Services Portfolio
The Company currently has four product lines: massively multiplayer online role playing games, mobile games, animation and character-based merchandise.

Currently, the Company commercially offers one massively multiplayer online role playing game, Ragnarok Online. In the first quarter of 2005, the Company expects to commercially launch another massively multiplayer online role playing game, R.O.S.E. Online. In addition, the Company is internally developing two other massively multiplayer online role playing games, Requiem and Ragnarok Online 2.

Ragnarok Online is an action adventure-based massively multiplayer online role playing game that combines cartoon-like characters, community-oriented themes and combat features in a virtual world within which thousands of players can interact with one another. Ragnarok Online features cute, fantasy-based characters and is not centered around sexual and violent content.

The Company commenced open beta testing of its second massively multiplayer online role playing game, R.O.S.E. Online, in September 2004 and expect to commercially launch it in the first quarter of 2005. R.O.S.E. Online, a three-dimensional game, is the first online game developed by a third party that the Company published pursuant to an exclusive publishing license agreement. R.O.S.E. Of the seven episodes to be introduced for R.O.S.E. Online, the Company anticipates that two episodes will be ready for immediate access by the time of commercial launch and the remaining five episodes are expected to be added over time.

Investment Analysis
Total revenues increased by 72.1% to W47,978 million (US$41,647 thousand) in the first nine months of 2004 from W27,877 million in the first nine months of 2003.

Cost of revenues increased by 55.8% to W7,480 million (US$6,493 thousand) in the first nine months of 2004 from W4,800 million in the first nine months of 2003.

Gross profit increased by 75.5% to W40,498 million (US$35,154 thousand) in the first nine months of 2004 from W23,077 million in the first nine months of 2003.

Selling, general and administrative expenses increased by 37.5% to W10,157 million (US$8,817 thousand) in the first nine months of 2004 from W7,387 million in the first nine months of 2003.

Income Data 
Year Revenues Costs Oper Income Taxes Net Income EPS
2003 27877 4800 15004 1379 9069 1818
2004 47978 7480 28906 3976 21229 3826

Balance Sheet Data

Year

Cash Acct Recv. Inventory Total Cur Assets Total Cur Liability PPE Total Assets LT Debt SH Equity
2003 1589 6356 0.00 12217 8341 4451 22866 1691 12186
2004 12577 6325 0.00 28043 8359 15401 51076 0.00 39072

Cash Flow Summary

Year

Net Cash-Ops Net Cash-Inv Net Cash-Fin Net Change
2003 8550 -7995 474 1029
2004 24696 -15460 -2064 7172
 

 

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